After a summer filled with releases for Age of Signar it’s nice to get back to 40k, and following Death Masque we get the return of the popular Kill Team game.
My first forays in the 40k universe were with games of Necromunda, I had a force of Enforcers lead by the corrupt Sargent Hill who liked to go into combat with a shield and power maul. The thing I liked about the game was that it was easy to start and quick to get on the table fully painted (though in my case quite poorly) and I enjoyed some awesome games with my Enforcers, small games in which every figure counted.
Kill Team is kind of like that in that you get a small squad of 200pts, which allows you to buy, 0-2 Troops, 0-1 Elites, 0-1 Fast Attack. There are a few more selection rules, namely that you need at least four infantry models, nothing with more than 3 wounds or hull points, no vehicles with a combined AV of 33, no flyers and no 2+ saves.

The rules have been released on Black Library, fully updated for 7th edition for the low price of £6.99 as an ePub, or if you bought the 6th edition version, it’s a free update. For those on iOS there is also an enhanced version for £7.99.

So getting back to the game, when you build your army there is one thing you should bear in mind, and that is that when you add dudes to your team, although they may act as individuals in the game, you still buy them as a unit, so if you only want say 4 Space Marines, you still pay the price for 5 of them, so mixing and matching units can get quite hard.

The book also contains six special Kill Team missions which are played on a 4’x4′ board. The missions do have slightly different rules to standard games, for example, transports can carry multiple units, because each model is a unit all of its own. And some codexs get a tweak too, for example, Chaos Daemons don’t use the Warp Storm or Daemonic Instability rules, but they do get fearless instead.

The book then looks at what the next steps in Kill Team could be, for example it suggests tournaments, linked games, and multiplayer games. So you can see Kill Team offers plenty of scope beyond whats in the box.
Finally the book contains Data Sheets fro two pre-built Kill Teams built from the kits in the box, one a Raven Guard squad, and the other, a team of Tau Fire Warriors complete with Drones. This is a cool template to use, but does somewhat take away from the fun of building your own Kill Team, but for people new to 40k, they are perfect.
So whats my final opinion on Kill Team, well its good, its very good, its an excellent kitchen table/beer and pretzels wargame, its dirty and quick to play. But, and its a big but, like with all Games Workshop wargames, it all depends on the players, in the hands of most of the players I know, it will be fine and fun, but in the hands of the WAAC players, it will be broken very easily, for example, taking an Eldar Hornet, which is perfectly acceptable for use in Kill Team.#
Its a great game, just be wary of who you play with!