Tag: Aconyte Books

The Head of Mimir

I have been provided with an advance copy of the new Legends of Asgard book The Head of Mimir by Richard Lee Byers, published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

I am going to try my best to not let that cloud my judgement in this review, but I accept that subconsciously it might.

Also I won’t lie, I have looked at other reviews to see what others think, so there may be some influences from them in this book review. If I am going to quote them, I will attribute them. But if I forget to, or something is highly influenced by them, and you think I ought to attribute someone, let me know so that I can.

What is Marvel

Look at this point I would bore you with a bit of background to the game/universe, but lets not, you all know the Marvel Universe, if you don’t have you been living under a rock!

The Legends of Asgard novels specially focus on the Norse mythology influenced Asgard with characters like Thor, Odin and Loki.

The Story

This story focuses on a young Heimdal and his sister Sif, as they undertake a quest to save Odin, who has been bewitched to remain in the Odinsleep during a war waged by the Frost Giants of Jotunheim.

But the Frost Giants are winning the war, and Odin is desperately needed, as somehow the natives of Jotunheim have an advantage in the war.

Breaking the rules and slipping into the inner sanctum of the Allfather, they discover a great relic is missing, the Head of Mimir, which gives advice and wisdom, having been preserved by Odin.

This story is about the quest of Heimdal and his sister as they travel through out the nine realms to retrieve the Head of Mimir and awake the Allfather.

Its a book as my friend Michael from Track of Words puts it, isn’t Heimdals origin story, but his first steps to becoming who he is in the comics as we know him.

The story has a lot of action, its very hectic and goes at a very fast pace, reminding me of an RPG adventure, but it does focus on Heimdal being a warrior who thinks about how to solve an issue, rather than simply being Leroy Jenkins.

His sister is the counterpoint the that, a warrior who wants to find the problem and kill it. In one part of the book they encounter a legendary creature, and whilst Sif would like to fight it, knowing she has no chance of beating it, Heimdal challenges it to a game, and instead of just playing the game, which he could never win, he pokes at the creatures ego to throw him off.

Conclusion

This is a great book, its a lot better than I expected, and it doesn’t bog the reader down in exposition, whilst I know the stuff about Asgard, this book would be perfectly approachable for someone without that knowledge.

Its a great blend of Marvel fantasy and Norse mythology with a sprinkle of science fiction. And the character development whilst light, is fantastic, plus the sibling rivalry and ribbing from Sif is utterly delightful.

I am really looking forward to the next Legend of Asgard book, Sword of Surtur.

You can buy the eBook and paperback now!


The Harrowing of Doom

I have been provided with an advance copy of the new Marvel Untold novel The Harrowing of Doom by David Annadale, published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

I am also friends with David on Facebook, but I suspect that’s more about him connecting with fans rather than being a big fan of mine!

I am going to try my best to not let that cloud my judgement in this review, but I accept that subconsciously it might.

What is Marvel

Look at this point I would bore you with a bit of background to the game/universe, but lets not, you all know the Marvel Universe, if you don’t have you been living under a rock!

The Story

This story focuses on Doctor Victor von Doom, the ruler of the Eastern European country of Latveria, and his quest to free his mothers soul from Hell.

He teams up with a hermit witch Maria von Helm, as they work to change the rules around Dooms yearly duel with a champion of Hell, so that he might fuse science and sorcery to free the soul of his beloved mother.

But as with all things, there are forces allied against him, in particular an old enemy from before his revolution.

So the story whilst being about Doom, isn’t Dooms story, whilst a lot of it is told from his point of view, you also get the points of view of an enemy who hates him more than any other, his head of security, a priest reluctantly drawn into his web, his archivist and a nurosurgeon.

It would be so easy for David to have just done a story about a cackling mad scientist super villain, but this isn’t that story, instead its a bit more nuanced, its more insightful, giving us a glimpse into Dooms determination to not only free his mothers soul, but to protect his people.

And that’s one aspect of Doom, which is very much out there, he cares for the people of Latveria, yes they are his tools, yes they live in fear of him, but he genuinely cares and wants to protect them, with his rulership even coming over as considerably more liberal than that of his predecessor with trans citizens being afforded equal rights.

Whilst these books do inhabit their own universe in the Marvel multiverse, I think this book, a bit like the previous Domino novel, offers a look at a character is a way the comics, simply don’t manage very easiy.

David has managed to connect me to Doom in a way, i didn’t think possible.

Now if you listen to Edge of Empire, you will know I am not the biggest fan of Davids writing style, but in this novel, he manages to take a huge leap forwards, perhaps its having an editor who knows how the get the best out of him, but its a much easier read than most of his Black Library work. His sentence structures has tended to be so short and sharp, but in this book they flow so much easier than they did in say Ruinstorm.

I know David is an established writer, but over the past three or so years, it feels like his writing has become so much better, I used to be a bit irritated if he got to write a story in a series I was enjoying, but now I look forward to them.

Conclusion

This book works really well, and you know what, one of its strongest points is that it doesn’t even bring in much of the larger Marvel universe, it focuses solely on Doom, with a few mentions of other stuff, I think Richard Reed is mentioned once, AIM gets a couple of mentions.

But this book stands on its own and really gets you into the character and actually gets you rooting for him, especially given that one of the Marvel Universes biggest villains stands for trans rights!

This felt like it could easily be adapted into a movie in the MCU, its a very strong story and very well written.

You can buy the eBook now, and the paperback is available in the US now and will be in the UK on 7th January.


The Fractured Void

I have been provided with an advance copy of the new Twilight Imperium book The Fractured Void by Tim Pratt, published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

I am going to try my best to not let that cloud my judgement in this review, but I accept that subconsciously it might.

What is Twilight Imperium

Twilight Imperium is a much beloved strategy board game published by Fantasy Flight Games that’s currently in its 4th Edition.

First thing to know, it’s very long, my pal Drew, one of the owners of the amazing Meeple Perk, tells me it’s an 8 hour game as a minimum!

Secondly it’s an epic space opera, set in the power vacuum left behind by the decline and collapse of the Lazax Empire, as various races and factions vie for dominance and to become the new galactic superpower.

The Story

It’s a bit of an interesting one, clearly designed to introduce us in a gentle way to the lore of the game.

It focuses on the crew of the Temerious who are exiled to a backwater system where they patrol and occasionally help look for lost farm animals.

Lead by Captain Felix Duval they encounter a distres signal and end up rescuing a scientist named Thales, who is on the cusp of an astounding breakthrough that would change the balance of power in the galaxy.

Tasked by his commanders in the Mentak Coalition to assist Thales, they end up getting drawn into a cat and mouse game as they are pursued by black ops teams from two other galactic powers.

The book actually does a good job at introducing the setting, I have never played Twilight Imperium, despite it being right up my street, because Lindsay and Megan are unsure about it.

You get a lot of information and background, but it never feels like you get huge sections of exposition, but you do get the needed background. I can now after reading the book understand a lot about the lore of the game and the various factions in it.

The world building is second to none, it feels really well done and it’s an excellent primer.

But I do actually have some criticisms, firstly the books conclusion is kinda hurried, it’s feels too much like a set up for further books, you just know there is more to come, it heavily hinted at, and a big thing is kicked off, but not actually concluded.

I think I would have preferred a cleaner ending that wasn’t a setup for further adventures of Duval’s Devils.

Secondly, the characters for the most part, simply didn’t gel well with me. The heroes felt a little too cliche, we get it, they are raiders and little better than pirates. But it felt like that got pointed out at every opportunity.

The antagonists, well they again seemed forced, they as characters seemed to fit together quite well as an odd couple, but the escalation of their relationship felt a little forced at times.

But one character he did get right was Thales, an utterly detestable person, you just love to hate him and I tell you that you spend the whole book wanting him to get his comeuppance.

Tim does a great job with this character, he really gets you hating him and it really triggers an emotional response.

Conclusion

It was a fun space opera with a nice degree of humour and a good balance.

But I cannot state enough how rushed the conclusion was and how it really felt that little was actually resolved with the open left too open for me.

I want the story to be finished, which means I need to hope this sells enough to warrant a sequel, because it really needs a sequel to finish the story.

Duvals Devils did start to seem more interesting at the end as well, so I kinda want to see how they are developed.

Initially I was thinking of giving this 3 stars, but I ended up settling on 4. The book really makes you feel something, and that is hatred and anger towards Thales, and the writing is so good that when he gets his just desserts, it feels good.


The Last Ritual

I have been provided with an advance copy of the new Arkham Horror book The Last Ritual by S. A Sidor, published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

I am going to try my best to not let that cloud my judgement in this review, but I accept that subconsciously it might.

What is Arkham Horror

Anyway that put to one side, let’s look at this book, by first looking at the game Arkham Horror which is a cooperative game, originally designed by Richard Launius, and is now in its third edition which was released in 2019.

It’s published by Fantasy Flight Games, a subsidiary of Asmodee, and is set in 1926 in the town of Arkham, Massachusetts. Each player takes on the role of an investigator, who are working to stop the Ancient Ones, eldritch horrors which lurk in the void beyond space and time.

It’s a 1-6 player game and you work together to gather clues and defeat the evil of the Ancient Ones and save the world.

As I said I haven’t actually played Arkham Horror but I do own its spin off Elder Sign the cooperative dice game.

The Story

It’s a 1920s novel as an aspiring artist in the town of Arkham as he tried to piece together the puzzle of several very odd occurrences along with his love interest a talented young writer.

Like the previous novel Wrath of N’kai, which I reviewed earlier this year, it has a very rich setting, and there are subtle crossovers as characters common to the setting get a mention.

But we run across bootleggers, odd job men, butlers, privileged rich kids and impoverished artists, as well as the main antagonist, a renowned Spanish surrealists who wishes to open the gate.

On Goodreads I saw an excellent comment by Taylor Hanson, this book is “Lovecraft meets The Great Gatsby”, and that is as good a term I can think of.

The story is told retrospectively as Alden, our protagonist recites the tale to a young reporter, so there is a lot of foreshadowing to a disaster that left him disfigured and scarred.

The book is much slower and quietier than Wrath oif N’kai, but its suitably unsettling, there is an almost blurring of the lines between the possible, and the impossible, between dreams and waking. The creeping dread of the story is very tangible and when finished with it after a session, I felt a discomfort in my mind.

Conclusion

Personally I really enjoyed the book, it was a creepy, yet enjoyable story which whilst grounded in the Cthulhu mythos, like the Wrath of N’kai did not delve into it too deeply, nor did it require me to have more than passing knowledge.

Normally, I don’t go for horror, and this one nicely doesn’t dwell too much on gore, but its absolutely there but mostly happens off screen.

The conclusion felt like it came too quickly, and I did find his efforts to find a missing person in the last couple of chapters, a little lacklustre considering what they meant to Alden.

I would recommend this book, its certainly an entertaining read and does get the heart pumping.


Doom of Fallowhearth

I have been provided with an advance copy of the new Descent: Journeys in the Dark book The Doom of Fallowhearth by Robbie MacNiven, published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

Secondly I am a friend of Robbie’s on Facebook, and whilst we aren’t best buds, we do interact with each other on occasion and I consider him a class person.

I am going to try my best to not let these things cloud my judgement in this review, but I accept that subconsciously it might.

What’s is Descent: Journeys in the Dark

Simply put Descent: Journeys in the Dark is good old fashioned dungeon crawler whose linage goes all the way back to Heroquest.

Based very much on the Doom board game published by Fantasy Flight Games, you can see influences from across the gaming hobby, with bits from Space Hulk and Lord of the Rings being identifiable.

It’s set in the world of Terrinoth, a setting shared with Runewars, Runeage and a few other games and RPGs published by Fantasty Flight Games.

It’s a high fantasy universe and you will recognise many of the tropes and races seen in other similar fantasy style settings. It’s not particularly unique, but it is fairly well developed and interesting.

Descent is the dungeon crawler game in that universe, with one player being the evil overlord of the dungeon and the others taking in the tiles of the hero’s.

For a dungeon crawler, let’s be honest it’s one of the best out there, and the only reason it’s not in my collection is that Lindsay and Megan aren’t as enthusiastic about high fantasy as I am!

The Story

I am gonna be upfront about this, the book is at the same time, familiar and comfortable whilst still being new and innovative. It’s contradictory but it works.

The basic plot is that a band of adventurers are reunited to try and find Lady Katheryn the daughter of the rulers of one of Terrinoths baronies. She had been sent to the northern frontier town of Fallowhearth to learn how to rule, and prepare her to take up her mother’s position.

The adventurers are three of the Borderlands Four, characters who fit common tropes, yet subvert them in very interesting ways. There is the human rogue, who just wants to go back home and sit down, the dwarven alchemist who is mainly interested in blowing stuff up and the orc pathfinder who is the levelheaded leader of the pack and probably the most sensible of them.

The tone of the story is gritty and dark, it’s a very modern take on the old sword and sorcery story from my youth. There is certainly a shared history between the characters, and some bitterness, weariness and regrets too, and whilst we don’t exactly get a full and complete backstory, we don’t need it because it feels so natural.

This story is a tale of revenge and love, and asks the question, how far would you go for someone you love, how deep would you go?

Conclusion

This is a surprisingly emotional story and parts of it literally had my heart crushed, and I was moved to tears as well.

This is generally a very by the numbers story and you pick it up and start it thinking it’s gonna be just a pulpy fantasy adventure. But it’s not, it’s deeply emotional and shows that a good writer and make a familiar and well trod genre, fresh and invigorating.

I’d also loved that we had some really good normalised LGBT representation in there, which felt very natural, very right and fitted so well with the story.

Solid 5 out of 5 stars.

The book is released out now in North America and available in the U.K. on the 26th November.


Curse of Honor

I have been provided with an advance copy of the new Legend of the Five Rings book Curse of Honor by David Annandale, published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

Secondly I am a friend of David’s on Facebook, and whilst we aren’t best buds, we do interact with each other on occasion and I consider him a class person.

I am going to try my best to not let these things cloud my judgement in this review, but I accept that subconsciously it might.

I am gonna get the big bit out the way first, if you listen to Edge of Empire, you will know I am not a big fan of David’s writing style. Frankly I find it difficult to process and it’s very short sentences which doesn’t give the best flow for me to read.

But he is good at weird stuff, which in Warhammer translates to stuff to do with the warp. I also think he is best when writing shorter works, such as novellas and short stories.

So let’s crack on with a review then!

What is Legend of the Five Rings

L5R as it’s often known is a fantasy setting for a series of card games and RPGs originally published by AEG, but now taken care of by Fantasy Flight.

It’s set in the empire of Rokugan which is heavily feudal Japan influenced, with a bit of other East Asian influences, like China and Korea thrown in as well.

It’s a fantasy setting with the usual fantasy trips of goblins and rat men, but also oni and kitsune too.

In the Empire there are several great clans, made up of various families, and in this novel we focus on the Crab Clan, who are considered the least cultured of all clans.

Their task in life is to guard the rest of the empire from the taint of the Shadowlands on the Carpenter Wall.

The Story

The story has two main protagonists, initially we have Haru, the heir to the castle of Striking Dawn, and frankly he is a bit of an incompetent warrior.

He discovers when leading a caravan to the castle, a hidden city outpost of the Shadowlands, and in a desperate attempt to prove himself a worthy heir, leads a disaster out expedition to purge the city.

Our second protagonist, Barako, the object of Harus desire, is a more level headed warrior, a woman who wishes only to serve the castle and protect the greater empire. She is a great character with a strong sense of duty, I really love that about her.

When Haru is returned to the castle, well then we get some bad things happening, which leads us into a horror whodunit, with a twist, which to be honest, I kinda saw a mile off.

The story has a heavy horror element, and this is something David is really good at, and yea the sentence shortness was a bit irritating, but I have to say, he is getting better as a writer, he really is.

Not that I could ever write of course, but unlike with some of his earlier work, I couldn’t put this down once I picked it up and read it over a couple of days.

The descriptions of the hidden city were really good and very much put you there in its weirdness and I got a real good feel for Striking Dawn.

He also had the characters kept very much on edge, with absolutely no time to rest, and I found myself feeling their grief, anger, despair, rage and exhaustion.

Conclusion

I won’t lie, I went in with low expectations, L5R was never really my bag, and as I said, David writing doesn’t usually click with me.

But I have to say, it’s an enjoyable read, very well written, very engaging and very well edited, with a nice flow to it.

I kinda want to know what happens next at Striking Dawn.

Solid 4 out of 5 stars.

The book is released on 6th October.

I will be reading The Death of Fallowhearth next by Robbie MacNivan, I had intended it to be The Head of Mimir, but that has expired in my NetGallery account.


Domino Strays

I have been provided with an advance copy of the new Marvel Heroines book Domino Strays by Tristan Palmgren published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

I am going to try my best to not let these things cloud my judgement in this review, but I accept that subconsciously it might.

So lets get in to it, the book as the title suggests concentrates on Domino, the mutant whose power is luck, if you are familiar with the comics, this is set in the current timeline with her being the leader of the Hotshots and contains the rest of the team in supporting roles. If you are less familiar, she was played wonderfully by Zazie Beetz in Deadpool 2.

The story revolves around the Hotshots infiltrating the compound of a cult leader in Chicago to save her clients two children. It skips between three different time periods, giving us the reasons why Domino hates the idea of people being held in cages, and why she has a particular thing for crazy zealots.

Its told from a second person point of view with Domino telling the reader the story, given how closely Domino is associated with Deadpool, I think it would have been very easy for this to go down the route of breaking the fourth wall, but I think this works way better, because they didn’t do that. Honestly it feels like we are holed up in some seedy bar as Domino relates the story to us over drinks.

You get a fantastic inside look at the Hotshots, how they work and the relationship dynamic between them, especially between the closest three of them, those being Domino, Diamondback and Outlaw.

My favourite parts of the story were those that covered Dominos infiltration of the Project Armageddon compound in the Everglades and those about her childhood in a church orphanage. The present days story for me was more of a device to tie it all together, and it was really good at that.

Another positive was that they didn’t overly play on her superpower, she rarely relied on it, and as she points out, its not something that makes her invulnerable and isn’t very cinematic, she has to rely on honed skills and experience, only relying on her superpower when she absolutely needs to.

The only real issue I have with the story is the footnotes, which are in themselves great, but they are all at the end of the chapters, which are in themselves, not that long, but its a pain to have to keep flipping through to make sure you read them when you are supposed to. I would much rather they be at the end of the page they belong with, but I wonder if this is a limitation of the ePub format.

I was a big fan of the Domino: Hotshots series by Gail Simone and this was a fantastic deep dive into that team. You don’t need to have any background in the characters as the book does a great job of giving you all the background you need, but in a natural very easy flowing way. The dynamic between the team was just perfect, with the characters balancing each other out just like they do in the comics. The relationship between the core of Domino, Diamondback and Outlaw, with the other members was just perfect, especially with Atlas Bear, who is only reluctantly a member of the team.

Footnotes aside, this is a very good read and given that the characters are very much Marvel B-List characters (Other than Black Widow), means that its accessible to those who only really know Marvel from the MCU.

In short you have a great book looking at one of Marvels more interesting characters and its really enjoyable.

Domino Strays is going to be released on October 6th.

Wrath of N’Kai

After my review of Tales from The Crucible, Aconyte reached out to set me up with a new copy of Wrath if N’Kai by Josh Reynolds.

So here are some disclaimers which are always important to put out there first. I am a friend of Josh on Facebook, and whilst we aren’t beat buds, we do interact with each other and I consider him a class person, and I have very much enjoyed his work with Black Library.

Secondly I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

I am going to try my best to not let these things cloud my judgement in this review, but I accept that subconsciously it might.

So Arkham Horror is not a game I have actually played, I fancy it, but me and the Cthulhu mythos have never been quite on the same wavelength.

I have never read any H.P. Lovecraft books, my first exposure to them was at a small convention in London when I was about 12, it was actually a convention for Corps of Drums, not even speculative fiction.

Basically an older chap was reading a book and it lead into a discussion lead by a BAME person about the issues of racism in his work, and even the chap reading the book was pretty clear that there was some nasty racism in some of his work.

As I said I have never read any, that discussion put me off, but I have read stuff by other authors, never a novel, usually short stories and played games set in the mythos. I have so many Cthulhu expansions for games that one would think I am a huge fan.

I can play all of Munchkin Cthulhu, get all the references and jokes, but as I said never read a single Lovecraft story.

It’s a gap in my knowledge that I am actually going to try and fill, I was recently gifted an audiobook of the complete fiction of Lovecraft, so am considering giving that a listen, but I will admit the racism is something that I will be on edge about.

What is Arkham Horror

Anyway that put to one side, let’s look at this book, by first looking at the game Arkham Horror which is a cooperative game, originally designed by Richard Launius, and is now in its third edition which was released in 2019.

It’s published by Fantasy Flight Games, a subsidiary of Asmodee, and is set in 1926 in the town of Arkham, Massachusetts. Each player takes on the role of an investigator, who are working to stop the Ancient Ones, eldritch horrors which lurk in the void beyond space and time.

It’s a 1-6 player game and you work together to gather clues and defeat the evil of the Ancient Ones and save the world.

As I said I haven’t actually played Arkham Horror but I do own its spin off Elder Sign the cooperative dice game.

The Story

It’s a 1920 whodunit told mostly from the perspective of master thief Countess Alessandra Zorzi who arrives in the town of Arkham, hired by a mysterious cabal to steal a newly discovered mummy.

The eldritch prologue sets you up for some occult horror, but the book largely steered clear of that, which given that the protagonist is not that familiar with the intricacies of the occult makes sense.

The setting is deep and rich, with gangsters and bootleggers, all speaking with 1920s US slang. It’s a real atmospheric period piece that evokes the days of prohibition, with just a hint of eldritch terror and added tommy guns.

Alessandra herself is a very three dimensional character and extremely well developed beyond the trope of the aristocratic thief. We see her backstory teased out over the book, learning more about her as we go though, and as I said, she is more than just the trope.

Her driver Pepper was actually my favourite character in the story, they have their own secret, although this is revealed early on. They are full of spunk and as mentioned by a gangster they deal with, moxie.

It’s a really fast paced book, that I literally devoured over two sittings, one that got me 20% of the way in and the rest in an evening that kept me reading until 3am! I was just utterly drawn in by the story with its twists and turns.

As I said I haven’t played Arkham Horror, but I have played Elder Sign and I recognised lots of elements of that games story mechanics in this book.

And given my surface knowledge of Lovecrafts work, I did recognise a few little nods to those within the story that will please those who are more familiar.

There is a bit of a creep factor in there, and there were certainly bits that had my skin crawling just a little, but not so much to put me off. It’s very light in terms of horror, which makes it very accessible.

Conclusion

Personally I loved this book, it was a throughly enjoyable story which whilst grounded in the Cthulhu mythos, did not delve into it too deeply, nor did it require me to have more than passing knowledge.

In fact I think if a layperson was to pick up this book and read it, they would get on with it perfectly fine without knowing a thing about the mythos.

This book was great and for me it was a fantastic read. I particularly enjoyed a strong female protagonist who at no point needed any romantic entanglements, and the pulpy 1920s nature of the story was just delightful.

I really hope that the countess and Pepper return to Arkham for some more adventures, this is kind of hinted at, but please Josh, do it!


Tales From The Crucible

Aconyte Books were kind enough to allow me to review a couple of books ahead of their general release and the first one I am doing is the first Keyforge book, Tales from the Crucible.

So couple of things I should get out of the way, I do have a causal work contract for Aconytes parent company Asmodee to demonstrate games, one of which is Keyforge.

I am also friends with three of the authors whose stories are featured in this book, David Guymer, CL Werner and Robbie MacNivan, but I have tried my best to not let those two things cloud my judgement.

I will start by saying that the software that is used to read these time limited books is absolutely awful on the iPhone 11, it’s very buggy, it misses off the top line of every page due to the notch, meaning you have to mess about a bit to read it, and it frequently skips forwards a few pages and very often crashes.

If you are going to buy these, do so in a format that can be read by any other program than Adobe Digital Editions.

Ok so with that out of the way, let’s dive in.

What Is The Crucible?

The Crucible is a giant word larger than the sun, an artificial planet that is constantly under construction by the the Architects.

They gather their materials by transporting them from other planets and worlds, often bringing that worlds inhabitants along for the ride.

The world contains every environment imaginable, from bustling urban sprawls, to deserts, to jungles, to meadows and everything in between.

The Architects communicate through the ethereal Archons who themselves are completely in the dark about the purpose behind the Crucible.

And so they gather bands of followers, to gather Æmber, a psychic substance that can be forged into keys that unlock the vaults if they architects.

Keyforge itself is a unique deck card game, developed by Richard Garfield, the developer best know for Magic: The Gathering and King of Tokyo.

It’s a really good game, you should go check it out, but I am not reviewing the game here, but I will soon.

The Book

Tales from the Crucible is a collection of nine stories from established authors the majority of whom have some experience writing for franchises.

The collection is expertly edited by Charlotte Llewelyn-Wells and I think she deserves a big mention here and the collection flows really well from one story into another with aspects of the universe introduced in earlier stories being built upon in later ones.

It probably does help to have a brief idea of the fluff and lore behind Keyforge, but it’s not exactly required.

So let’s take a look at the stories, we open up with Contract by Tristan Palgren and this is the tale of an elf assassin name Vira, hired to take out an Archon.

The Archons are godlike beings who are believed to be immortal so the story does touch on the contract being more trouble than it’s worth for the bother it might bring on the Shadows.

You get to see two Archons and their retinues battle it out over Æmber and the technology, magics and different cultures that make up the races of the Crucible.

This story is an amazing introduction to the world of Keyforge and the twist in the end is quite good.

I actually hope to see Vira feature in more stories as I rather like the character.

Then we have The Apprentice by Cath Lauria, which features Roz the titular apprentice to a Goblin mechanic.

Her whole purpose in life is to gather the parts and money to fix Tris, the only thing she has left of her parents, only thing is her boss has lost Tris in a bet.

This story follows her efforts to keep Tris by striking a deal with a Saurian, and her journey to get what he wants.

You get a great look at the Crucibles underworld and some of its most downtrodden inhabitants who live in an actual dump.

Personally I found this story to be the richest one in the book, the amount of world building it achieves is incredible and it’s a lovely quirky story and you can’t help but be touched with the ending.

After this we get Extermination Examination by Robbie MacNivan, who as I mentioned, is a friend.

This story follows a pair of students conducting fieldwork with the Martians, who are a fanatical, xenophobic and secretive race.

The Martians I found in the game to be a bit cliche and Robbie plays up all the cliches here, they even have heat rays! And it works, especially as he actually fleshes them out a lot and really digs into their paranoid nature.

The ending to this one caused me to laugh out loud, I was reading it in bed and it caused Megan to wake up frightened!

The Librarians Dual by M K Hutchins is about a librarian funnily enough, but she has a daughter whom is trapped in the walls of her library, and must be given books to read to prevent her from being fully absorbed into the walls.

Out on a journey one day to return some books to the central library, she encounters a gang of giant barbarian warriors and accidentally becomes their leader!

I was reading this and scratched my head as I wasn’t sure where it was leading, but oh my this story is hilarious, absolutely rip roaringly good, it kinda reminds me of Prachett a bit.

The next story, To Catch a Thief by Thomas Parrott concerns Nalea Wysasandoral an elven thief who whilst being excellent at what she does may have bitten off more than she can chew.

A notorious private detective, Talus the Thief-Taker a creature made of stone. Both of these are wonderful characters and despite only being a short story, you get to know a lot about them.

Another insight into the underworld of the Crucible and a twist at the end which was unexpected and very interesting.

The we have Useful Parasites by MK Hutchins which takes place in the Lesser Uncanny Forest and features a Taryx who is a creature a bit like an Ent, who acts as a healer for the creatures of the forest.

The story is about him taking care of a creature that crashes into his vegetable garden , whom he calls Burble, and tending it back to health for it to become a companion and assistant.

But noting on the Crucible is quite what it seems and the assistance that Burble gives him in his work to care for the creatures of the forest comes at a price.

It’s a slow story and the ending is what I would describe as bittersweet, but it’s really well written and very enjoyable all round.

The Perfect Organism is a contribution by CL Werner and this Godzilla inspired tale is about a Martian scientist called Briiilp and his efforts to make Creature 647 the perfect genetically adapted war machine.

Sending him out to face a an abomination known as the Tyrant, this tale really shows off Werners ability to write such horrible creatures and the way they act and battle and also really explores the character of the fanatical Martians.

Wibble and Pplimz, Investigators for Hire from M Darusha Wehm is a delightful story starting with the classification detective story trope of a missing person.

This most unusual story in the collection it sees the protagonist venture into the lawless zone accompanied by a classic odd couple of Wibble and Pplimz, who have some, shall we say erratic personalities.

The ending was a twist I really didn’t see coming and in a way was slightly disturbing.

I am not sure what to say about David Guymers Vaultheads, it was a really entertaining romp which looked at the idea that LARP is something that might also exist in the universes of speculative fictions.

It’s a really engaging story and I saw lots of aspects of role players, LARPers and gamers I know.

To be honest it was practically perfect as a means to end the collection as it’s kinda subversive and I liked that, and I think the ending was actually quite upbeat and emotionally satisfying.

Conclusion

This was a really good collection, I was already reasonably familiar with the lore behind Keyforge and this was a great way to explore the universe a bit further.

But now I want more, there are some characters in there that I really need to read more about, and I think that Charlotte Llewelyn-Wells has frankly done a superb job in getting the right authors to write the right stories.

I will absolutely be buying this as soon as it’s released in September.

The only reasons I took so long to read this was the dreadfulness of the software that I had to use to read it, plus during the reading of it I came down with COVID-19 and struggled to actually concentrate on reading in the way I would have liked to.

This is why I was sadly unable to read Wrath of N’Kai by Josh Reynolds, before my load of the file ran out which is a real shame


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