Tag: The Horus Heresy

The Secret Project Revealed

Well it’s time to unveil my secret project that I have been working on for the past year!

Its The Iron Warriors

Having resisted them for so long because Graham plays them, I decided to build and paint a Zone Mortalis force of the IVth Legion.

It’s started because I saw someone use Nazdreg Yellow Contrast over Leadbelcher and I loved the gold that it made, it just look so burnished and old, perfect for Iron Warriors and I decided to paint a test model of a Praetor, and I ended up painting a Chaplain and Praetor from Betrayal at Calth at the same time.

I then painted up a Tactical Squad using a MKII set I already had and some Iron Warriors upgrades I managed to acquire from Heresy Trading.

After this I painted up another HQ, this time a Chaos Space Marine Warsmith which fits perfectly in the army looks wise.

Next up was a Rapier with Quad Heavy Bolters which just looks so good in Iron Warriors colours.

This was followed by a couple of Legion specific units, a unit of Tyrant Siege Terminators and some Iron Havocs armed with Lascannons.

After that I had a break for a while as I needed to save foe the next lot of models.

The penultimate unit was a Contemptor Dreadnought, armed with a Chainfist with Meltagun and a Dreadnought Close Combat Weapon with Twin Linked Bolter.

The final unit I added to this army was a squad of Breachers, armed with a couple of Meltaguns and a Combi-Melta on the Sgt.

The List

So what’s the list I have built here, well it’s as follows.

+ HQ [220pts] +

Warsmith [220pts]: Artificer Armour, Bolt Pistol, Digital Lasers [15pts], Iron Halo [25pts], On Foot, Power Fist [20pts], Warlord
. Combi-weapon [10pts]: Combi-weapon: Meltagun
. Warsmith [50pts]: Cortex Controller [15pts], Servo-arm [35pts]

+ Elites [240pts] +

Contemptor Dreadnought Talon [200pts]
. Contemptor Dreadnought, Legion [200pts]
. . Dreadnought Chainfist [25pts]: Meltagun [15pts]
. . Dreadnought Close Combat Weapon: Twin-linked Bolter

Rapier Weapons Battery, Legion [40pts]
. Rapier Weapons Battery, Legion [40pts]: Quad Heavy Bolter, Shrapnel Bolts

+ Troops [475pts] +

Breacher Siege Squad, Legion (Compulsory) [280pts]: 9x Breacher Siege Space Marines, Legion [135pts]
. Additional Wargear [55pts]: 2x Meltagun [30pts], Nuncio-vox [10pts], Vexilla, Legion [15pts]
. Breacher Siege Sergeant, Legion [25pts]: Artificer Armour [10pts], Melta Bombs [5pts]
. . Combi-weapon [10pts]: Combi-weapon: Meltagun

Tactical Squad, Legion (Compulsory) [195pts]: Bolters, 9x Tactical Space Marines, Legion [90pts]
. Additional Wargear [40pts]: Additional Chainswords/Combat Blades [20pts], Nuncio-vox [10pts], Vexilla, Legion [10pts]
. Tactical Sergeant, Legion [30pts]: Artificer Armour [10pts], Bolter, Melta Bombs [5pts], Power Fist [15pts]

+ Heavy Support [565pts] +

Iron Havoc Support Squad [270pts]: 4x Iron Havoc [100pts], 4x Lascannon [60pts]
. Iron Havoc Sergeant [25pts]: Artificer Armour [10pts], Lascannon [15pts]

Tyrant Siege Terminator Squad [295pts]: 5x Power Fist, 4x Tyrant Terminator [200pts]

+ Allegiance +

Legion and Allegiance: IV: Iron Warriors, Traitor

Rite of War: Zone Mortalis Assault Force

So the initial three HQs are surplus to requirements, but that’s fine.

Expansion wise, not sure if it will become a full army, but it might, probably based around The Hammer of Olympia.

Paint Scheme

The paint scheme is a lot of drybrushing and contrast paints.

I start by priming the models in black and then give them a heavy drybrush with Leadbelcher.

The trim is then painted with Nazdreg Yellow Contrast, and any areas that are getting hazard stripes or are leather are painted with Wraithbone.

Those areas are then painted with Iyanden Yellow Contrast and then the black is added using Abaddon Black.

The weapon casings are painted with Corvus Black, and then the whole model is painted with Wyldwood Contrast mixed with two parts Contrast Medium, and leather is painted with pure Wyldwood Contrast.

This gives a very dirty and grimy look to the models, just perfect for Iron Warriors.

It’s also very quick and the Dreadnought for example was painted from start to finish in about 30 minutes.

The basing scheme is Stirland Mud or Stirland Battlemire, which is then drybrushed with Balor Brown and then Screaming Skull to create a dirty but sandy mud look.

So that’s the project, and it’s been a lot of fun!

Really giving serious thought to expanding it into a full army, because I have enjoyed painting these models so much.

It’s a super easy paint scheme and they look so different to any thing else I have done before.

Looking Forward to WorldCon

Next Tuesday me and Lindsay fly off to Dublin to attend the 77th World Science Fiction Convention, AKA WorldCon.

It’s my third WorldCon after I attended a day of the 53rd WorldCon in Glasgow when I was 13 to see Gerry Anderson’s Guest of Honour Interview, and my time working at LonCon 3 the 72nd WorldCon.

This time I am going for the full time as an full adult member for the first time, and I am really looking forward to it, I will be helping out with the Glasgow in 2024 bid as much as I can, spending time in the games area and doing as many cool panels and activities as I can, and I will do my best to keep people up to date.

We both wish Megan was coming, but she simply didn’t feel like she could handle it, so I will do all I can to help bring WorldCon to Glasgow in 2024 so she can attend, as can Paul, Mary and Willem.

What I am Modelling

Had more chance to do some painting and modelling this week, although it has been rather busy, so not as much done as I would have liked.

I started off by painting some scenery, I got finished the Killzone Sector Mechanicus by painting the Thermic Plasma Conduits form the set, along with the Galvanic Servohaulers that came with the Krogskullz’s Boyz expansion pack.

Then I finished up the last part of that Killzone which was a Ferratonic Incinerator, which was a great excuse to break out Lupercal Green and Sons of Horus Green.

And finally I finished off a T’au Empire Kill Team I have been working on for three years, and in that time we have changed edition of both 40k and Kill Team and the Tau gained an apostrophe!

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I started this squad when the last edition of Kill Team was released, nearly three years ago, and as part of my desk clearing exercise I have finished them off. So this is a T’au Strike Team from the T’au Sept, armed with Pulse Carbines and Pulse Rifles, among with two Gun Drones and a DS8 Tactical Support Turret. The Pulse Carbine guys and the drones were finished about 18 months ago, and the Pulse Rifle guys have only just been finished. Right next up more Death Korps of Krieg, but due to a busy weekend I won’t be able to prime them until at least Monday, but the next thing I am doing is the Lascannon Teams. #PaintingWarhammer #PaintingGamesWorkshop #Warhammer40k #Warhammer40000 #KillTeam #Tau #TauEmpire #TauFireWarriors #FireWarriors #TauStrikeTeam #StrikeTeam #TauSept #GunDrone #DS8TacticalSupportTurret

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I have done a bit of model building, yesterday I built four Space Marines bikes, five Space Marine Scouts with Bolters and today I built a Land Speeder Tornado, and a Broadside and Riptide for my T’au.

What I am Reading

I am bad I have mostly just been listening to audio dramas and reading Codexes, I really need to finish Last Son of Dorn!!!

What I am Playing

I have played a bit of Heresy this week, on Friday I played Graham at Battle Bunker, with my Death Guard, and he took his Solar Auxilia, and I lost, not by much, but I really struggled against his Leman Russ tanks, I just didn’t have enough anti-armour to deal with them, so that is absolutely something I need to add to my Death Guard, perhaps some Rapiers, not sure if I should go with Laser Destroyers or the more Death Guard like Quad Mortars.

On Sunday I and Graham went to Heaton Games Society for a Heresy Doubles events, we took 750pts each, Graham took Solar Auxilia, I took Ultramarines, and it’s my first time using Ultramarines in a long time, so was good to give them a run and it reminded me why I liked them so much.

We lost every single game, because we thought it would be lighthearted, fun and fluffy, and it really wasn’t!!!

Our first game was against two top blokes, Ed and his pal, who’s name I can’t recall, and they had White Scars with seven jetbikes, two Javelins and a Fire Raptor, a Custodes Caladius, Shield Captain and five Custodian Guard, that was brutal, my Invictarius Suzerain were good, but they just couldn’t do enough against the Custodes.

Although Graham did manage to shoot the Fire Raptor out of the sky with his Quad Mortars!

Our second game was against Will and Caesar with a Sons of Horus Justarian list and an Armoured Breakthrough, and that was horrific, we ended up with just one guy on the table, we just could not do anything against that list but kill two Predators and a Dreadclaw, and Graham may now be sold on the effectiveness of the Sicaran Punisher.

The last game was against Luke and Dans Alpha Legion and Salamanders and this game was the game for the wooden spoon, and we accordingly lost, I tried to deep strike my Invictarius Suzerain in with the Void Walker warlord trait, but they kept mishapping and ended up being displaced all the way on the other side of the board away from all the action.

Tough game, we did our best as Graham really didn’t want the wooden spoon, but now I have four of them, three of which were gained in the last twelve months!!!

What I am Backing

I am still only backing my old school friend Ken’s Kickstarter for Cognition Vol #1.

I have started seeing people get their rewards for Ogre Battlefields, but alas us Europeans have to wait a few months more.

What I am Cooking

Does a Pot Noodle count???

What I am Spending

Well you can tell it’s pay week!!!

I have bought myself a few bits for Warcry, I grabbed the Starter Set, cards for Stormcast Eternals and Ironjawz and the Ruler.

I also picked up two sets of bikes for my Blood Ravens, plus a Land Speeder and some Scouts, all of which I have already built!!!

I also got a paint restock, along with some new colours in both standard and contrast, the Loyalist Titans of Legends, Loyalist Dice and Loyalist Stratagems for Adeptus Titanicus.

Mood: Excited

Caffeinated Beverages Consumed: 2

In My Ears: Be Prepared from the Lion King

Game Last Played: The Horus Heresy

Book Last Read: The Last Son of Dorn by David Guymer

Movie/TV Show Last Viewed: Brooklyn Nine-Nine

Current State of Projects: I have a clear desk!!!

Embrace the Plastic Fantastic

The past few weeks I have had a few discussions with people about people getting into The Horus Heresy game with plastic models. When I first started my Ultramarines it cost quite a bit to get into, my first two orders to get me going came to £1,291.72!!!

That got me two full Tactical Squads of 20 marines, two Storm Eagles, a Fire Raptor a Sicaran, Praetors, Apothecaries, Tarantulas a 10 Marine Assault Squad, Champion, Master of Signals, Quad Mortars, Deredeo, Command Squad, command Upgrades, Assault Weapons, Books 1 and 5 plus moulded shoulder pads for everyone!

So it wasn’t cheap, but I had saved for a long time to be able to afford it all over two purchases. But someone starting today doesn’t face the same cost barriers I did, mostly thanks to Betrayal at Calth and Burning of Prospero.

So how is it cheaper getting into Heresy, we can see this just by looking at how I started my Word Bearers, for which I wanted 35 Marines, which would be split into two 10 man Veteran Tactical Squads, a 10 man Tactical Support Squad with Plasma Guns and a 5 man Heavy Support Squad with Missile Launchers.

Now going to Forgeworld for resin marines it would cost me £25 for 5 Marines, making it £100 just for 20 marines without weapons, now add to that sone Bolters at £12 for a pack of 10, so you need two packs plus a command upgrade pack at £11, you have a total cost so far of £135 for two basic squads. Of course these being veterans you want them to have special/heavy weapons, I opted for Heavy Bolters in one Squad and Missile Launchers in the other, to grab those you need to buy a pack of 5 of them for £13 each adding another £26 to the cost of those squads for a total cost of £161 for the two squads!!!

For the Tactical Support Squad, you will need two £25 packs of Marines, and a pack of Plasma Guns in this case which are £12, so that Squad is £62. The Heavy Support Squad need a pack of heavy support marines which are £24 plus the missile launchers which cost £13.50, so that squad will cost you £37.50.

So far for just basic powered armoured marines we have spent £260.50.

With a copy of Betrayal at Calth you can do it so much cheaper, buying from Games Workshop direct you would get the boxset for £95 giving you 30 marines which you can use for the Veteran Squads and Plasma Support Squad, and what’s more it comes with all of the options to build the Veteran Squads, you will still need to buy the £12 plasma gun still. Also you are five marines and four missile launchers short of having everything so you will still need to get the £24 Heavy Support Squad and £13.50 Missile Launchers. So with that in mind your spend for those 35 marines is now £144.50.

But that’s it all you get with Betrayal at Calth, you also get a Contemptor which with its weapons would cost £53 and a squad of Cataphractii Terminators which would cost you £49.50. And not forgetting a Praetor in Cataphractii Armour and a Chaplain, the nearest equivalent on Forgeworld being the Praetor pack which costs £34.

So all told with the few bits from Forgeworld, buying Betrayal at Calth instead of Forgeworld resin gets you £397 worth of stuff for just £144.50 and gives you a basic list of 1532pts. 

Now what about adding vehicles?

The discussions originally started around the use of Mars Pattern vehicles and whether or not this was ok or not. Now as you may or may not know, I have used Mars Pattern Rhinos for my Word Bearers, two of which were in the modelling section below. These vehicles, no matter what anyone tells you were around in the Heresy and are perfectly fine fluff wise to use, Whirlwinds, Rhinos, Predators and Land Raiders. The only ones you can’t use are Razorbacks and Land Raider Crusaders/Redeemers because they hadn’t been invented yet. And you can’t really use a Mars Pattern Whirlwind to represent a Whirlwind Scorpius, because they are very different models, but other than that, go wild use them.

So if you add three Mars Pattern Rhinos you are spending only £22.50 as opposed to £37 for the Deimos Pattern Rhino, and £45 for a Land Raider as opposed to £73 for a MKIIB Land Raider from Forgeworld.

From this you can see getting into Heresy these days can be relatively cheap, all of the above would set you back no where near as much as it would have 18 months ago, and that can only be a good thing can’t it.

Well not according to some Horus Heresy veterans who shall remain unnamed. They are concerned that with the plastic kits, too many people are getting into Heresy on the cheap and damaging the game!!!

Right well let’s just look at what has happened in the last 18 months then in the North East Heresy scene. We have seen a lot more people getting into the game, now admittedly a lot of those armies are initially starting off as heavily infantry based as that’s the model favoured by the cheaper kits, but once the infantry core of your army is established, it’s then easier to add the more expensive resin only stuff to your army on a piecemeal basis.

So a player might start off with two big footslogging units of Tactical Marines backed up with Terminators and Predators, but as they play others, they see what works for them and they start adding things like Sicarrans, Spartans, Leviathans etc etc.

This has seen the number of regular opponents I have shoot up from 2 or 3 to substantially more giving me more variety in my games, and how can that not be a good thing??? With my two regular opponents Graham and Christian, I was lagging behind in a bit of an arms race, with Graham running a tank list and Christian running a Scoria Cybernetica list. Now I can enjoy games against them, with my reasonably fluffy Ultramarines list, lose and know I have other opponents against who I stand a more equal chance.

Not that I am complaining about Christian and Grahams lists, I just need to develop better ideas on how to handle them whilst sticking to the fluff of my Legions.

And with more players comes more events, Graham has been able to run several more Heresy related events at which we have gotten more and more players, giving us all chances to play more varied games. If anything the influx of people has actually calmed down the local meta, as new players come in, we have actually seen our lists decrease slightly in power so we don’t put the new blood off the game.

Anyway, I say, go out and buy plastic Marines, use your Mars Pattern vehicles, come and enjoy the game, because the more players we have, the better off the game will be in the long run.

What I am Modelling

The first half of the week my motivation to paint was quite low, but on Wednesday I was ambushed by Lindsay and Megan and frogmarched into my studio where I decided to paint up the last two Rhinos for my Word Bearers. One will be for the Heavy Bolter equipped Veteran Tactical Squad and the other will be for the Plasma Gun equipped Tactical Support Squad.

With both of those finished I have put the main red onto the armour of the Tactical Support Squad and washed it, but I was running very low on Nuln Oil and had to wait until Saturday to restock.

What I am Reading

I am about halfway through Master of Mankind and so far I am impressed, it’s a very good book and extremely well written, possibly the best Black Library book yet written.

I am also listening to Vulkan Lives, like with Nick Kymes other Slamanders books for the Horus Heresy, I struggled with reading it, but I am getting on with it much better as an audiobook, plus it’s nice to get an appearance from John Grammaticus who has to be one of Black Library’s most mysterious and interesting characters.

What I am Playing

I went to Graham’s Horus Heresy event, A Message from History last Sunday. I took my Word Bearers at 3500 points and played two games. My first was against a Mechanicm Cybernetica army, playing the Shatter Strike mission.

With a large number of Castellan robots, three Thanatars and a low number of troops, I figured my best tactic would be to drive forward and get up into his deployment zone and try and stay there.

So my Rhinos and Spartan headed in whist my Dreadnoughts walked in whilst shooting their weapons, I deepstriked in with my Gal Vorbak and Ashen Circle to try and distract him and keep him off my troops.

The tactics worked, and I ended up winning the game 7-1.

My second game saw me team up with Grahams Iron Warriors in a doubles game to play the same Cybernetica player and a Dark Angels player. The Dark Angels player was using a force organisation chart that allowed him to take four fortifications, which I am still trying to figure out which book that was in. Either way he had three Bastions and some Vengence Weapon Battery’s.

Due to some confusion about setting up, all my dudes ended up set up behind Graham’s line of tanks! So it took a while for my guys to get into combat, although my Plasma Gun equipped Tactical Support Squad managed to wipe out a unit of Dark Angels Terminators who arrived by Deep Strike, again trying to work out how they did that too.

In the end my squad of Terminators and my Praetor saved the day by killing the Cybernetica Warlord in the last throw of the games dice.

In the event overall the forces of the Warmaster easily destroyed the lackeys of the Emperor, and Christian got to play with his new Acastus Knight Porphyrion.

I also got to play a game of 2500pts with my Word Bearers against Edwards Emperors Children at the club on Tuesday, again the tactics of being aggressive paid off as we were playing the Tide of Carnage mission.

Again it came down to the last dice roll as I denied him a unit in his own deployment zone by having my Ashen Circle charge and chop down the guys he had in his deployment zone, meaning that I won the game instead of him.

What I am Backing

Still just Light and Dark, but I have finally gotten round to unboxing the Turtles game and I will have a proper report for that written up once I have gotten a game of it in.

What I am Spending

I have bought some terrain for the Heresy weekender which is just five weeks away now, bought three Wall of Martyrs Imperial Defence Lines, a pair of Wall of Martyrs Imperial Defence Emplacement, a Wall of Martyrs Imperial Bunker, two Basilica Administratums and two Manufactorums. 

I also preordered the Dwarf Giants dice, the Special Play Hall of Fame Cards and the Mighty Zug for Blood Bowl as well as some Word Bearers dice and I picked up a couple of sets of plastic Tartaros Terminators from eBay relatively cheaply.

Spent a lot this week, but much of it was for the weekender so that doesn’t really count does it!

Anyway the issue is that I have been feeling down, and when I feel down I either overeat or spend money, and this week I have been spending money.

Second Day at Takaan-Reva: Drowned in Flames

Last few days I have been a little ill, I picked up a bit of a bug in Cardiff and simply have been unable to shake it.

Anyway here is a summery of my last two games at Takaan-Reva: Drowned in Flames

Game Four
In game four I was assigned good old Graham Mills, whom I had travelled down with before. Well I had been assigned someone who else, but Graham and his opponent had already played so we swapped. We were playing mission one.

Graham’s list was Iron Warriors using the Armoured Breakthrough Rite of War, with a Fellblade, three Sicarans, a Sicaran Venator, two troop choices of Predators and a couple of Medusas.

In turn one the Venator destroyed one of Medusas, and the Sicaran which was the Master of Armour shoot one of my Rhino up and killed it. My Spartan came under fire from Graham’s Medusas taking off a hull point, and then his other two Sicarans fired at and took two hull points from my Fellblade. 

I retaliated by having my Volkite Caliver Tactical Support Squad kill a Rhino, as does my two Rapier Squads. My Mortis Contemptor Dreadnought then fired at one of the squads disembarking from a destroyed Rhino. My Medusas then immobilise the Sicaran Venator, and my Fellblade takes a Sicaran and Predator off the table.

Turn two began with Graham’s Lightning coming on and taking to hull points off a Medusa and a Predator destroying my last Rhino and pinning the squad inside. His Fellblade then destroyed a Medusa and reduced the last one to just a single hull point, his Medusas then destroyed my Spartan leaving the Terminators stuck in no mans land.

Shady I was rolling very badly and all I could do was kill all but two of a tactical squad with my Rapiers, Volkite Squad and Mortis Contemptor , and my Fellblade immobilised a Sicaran.

Graham then called down his Master of Signals Orbital Bombardment at the start of turn three, killing two of my Volkite Squad Ho were then further thinned out by Heavy Bolter shoots from the Fellblade. He then threw everything at my last Medusa, but miraculously it made all of its cover saves. The special mission geysers then actually did something in the game and destroyed a Sicaran and a Venator.

My Rapiers then took out a Tactical Squad, followed by my Mortis Contemptor Dreadnought and Medusa take a few more hull points off his Fellblade.

I’m In turn four, the Lightning finally takes out my last Medusa, and his Sicaran and Medusas kill three of my Terminators, his Fellblade then turns its attention to my Rapiers, but only manage to kill a single member of the crew, thank goodness for toughness 7 eh!

My Mortis Contemptor Dreadnought then takes a couple more hull points from the Fellblade and I then try to take out the Lightning with my Volkite Caliver Support Squad and Rapiers, but sadly for me he makes all his jink saves. I decided to now call down my Orbital Bombardment to try and take out a couple of Predators, but it only takes a hull point off each of them.

Turn five saw Graham concentration on killing troops so he could take my deployment zone, but he failed to kill any squads, however in his deployment zone he killed my Warlord and two more Terminators with his Sicaran

Graham then points out that I could still win the game by taking No Mans Land, by moving my Terminator back and killing his last two marines. So using indirect fire from my Rapier Quad Launcher Support Battery’s, I give it and try, and as expected, fail. I also failed to take out a Predator which was the only thing my Mortis Contemptor Dreadnought could see to shoot at.

And at that point we ran out of time and I lost the game 7-1, but regardless of it being a loss it was still an exciting and enjoyable game.

Game Five

After lunch I had the pleasure of playing Luke Grant and his Alpha Legion with Alpharius and two Leviathan Seige Dreadnoughts in Drop Pods.

I castle up in the corner, but he is able to infiltrate some Rapier Laser Destroyers, and then successfully seized the initiative. So on comes Alpharius and a squad of Veterans in a Dreadclaw Drop Pod landing next to my Spartan and right in my kill box, and a Leviathan drops right next to my Fellblade. His Orbital Bombardment then destroys a Medusa and his Vetrans with Alpharius take off two hull points from my Spartan. The Leviathan throws it’s Grav Fluxx Into my lines, killing a Rapier Quad Launcher and two crew men, before turning its Phosphex Lanucher on my Volkite Support Squad killing a few of them off.

I then turn everything I have on Alpharius and manage to just about kill him and his unit of Veterans, but also taking out three of my own Terminators who had gotten out of the Spartan, I was also able to immobilise a Rhino with my Rapiers.

In turn two, his second Leviathan dropped in, which then used its Grav Fluxx and Phosphex to take out the rest of my Volkite Support Squad. His first Leviathan then leaves it’s Drop Pod and charges my Fellblade taking it down to 1 hull point.

I then turn everything I have at the Leviathan to try and destroy it, before it can finish off my Fellblade, but miserably fail to do even a single hull point of damage, I do however manage to destroy both Drop Pods, forcing out the second Leviathan. My Warlord and last remaining Terminators then charge the Leviathan but fail to do any damage. 

Turn three begins with my Fellblade falling to a Rapier Laser Destroyers fire. A Leviathan then changes and kills my Spartan, in the combat between the Leviathan and Terminators, they all just flail around failing to hit each other.

I then get some revenge agains the Rapier Laser Destroyers and kill one of them. And then despite hitting it with a Mortis Contemptor Dreadnought, Medusa and Rapier Quad Launcher, am only able to take a single hull point from the Leviathan. The combat again fails to have anything happen

In turn four, his Rapier Quad Launcher Support Battery destroys my Mortis Contemptor Dreadnought and his Rapier Laser Destroyer take out a Medusa. His free Leviathan then shoots a Tactical Squad with its Grav cannon, killing half of it. The combat finally has something happen, sadly for me that’s my Warlord dying!

I then charged a Tactical Squad into combat with each Leviathan, but one failed to make it, the other manages to hit the Leviathan with a Melta Bomb, but it fails to damage it. My Medusa and Rapier Quad Launcher tried to take out the other Leviathan, but both failed to hit it, but they did manage to take a hull point off the Dreadclaw.

Turn five started with Luke’s Plasma Support Squad coming into play, they jumped out of their Rhino and killed several of a Tactical Squad. In the combat, I lost combat and my Terminator fled, while the Tactical Squad stayed locked I there. 

Turn six saw one of my Tactical Squads charged by the Leviathan not locked in combat, but my Sgt did manage to take off a hull point with his Power Fist, my sole fleeing Terminator was gunned down by the Plasma Support Squad.

My turn six was pretty poor, my Rapier Quad Launcher and remaining Medusa attacked the Plasma Support Squad, but we’re only able to kill two of them. My Rapiers killed two men from one of his Veteran Squads. The two combats were resolved pretty quickly when the first Leviathan killed both men in that combat and in the other combat a single one of my men died, but they did manage to stay in the combat instead of fleeing.

When we rolled to see if the game continued, the dice gods were merciful and a 1 came up, ending the game, but saw me lose 4-11.

Thoughts About The Weekend

I had a lot of fun at the weekend, the whole event was very well run and the games were very enjoyable, even the ones I lost. My only real criticism would be how the games were arranged, we had playing cards that were placed on the table for us, but if I have to be honest, it was a real faff-on to find our cards. 

I get that the idea was that the team captains would assign us games that made the best use of our individual armies, but I didn’t really know my team captain and I don’t think they knew my army, so it felt like my games were randomly assigned, and in truth they probably were. I personally use a Swiss style system to assign games so that opponents that are at appropriate power level for them. And at the same time allow players to find their tables with minimum of fuss.

But other than that minor issue I think Greg ran an amazing weekend, and I cannot wait until next year. 

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