Category: Reviews

One Night Ultimate Werewolf Review

This is a version of Werewolf in which everything happens over a single night, if you are unfamiliar with Werewolf, then I guess I had better explain it!

Werewolf was originally called Mafia and was created by a Russian dude, Dmitry Davidoff in the late 1980s. In it people are assigned a role in secret and the game them works in two phases, the night phase in which people carry out their roles in secret, and a day phase in which people attempt to root out the werewolves in their midst.

In normal Werewolf, to win, the Villagers must rid the village of all evil doers, whilst the Werewolves must reach parity with the villagers.

There are lots of different roles which can change up how the game works, for example Tanners, whose win conditions is to be killed.

This version was originally designed as One Night Werewolf by Akihisa Okui and further developed by Ted Alspach and is published by Bézier Games.

The Jist

So in One Night Ultimate Werewolf, it strips it right down and does everything in one night phase and one day phase, with the villagers needing to kill a werewolf and the werewolves needing to kill a villager.

You are randomly given a card, which has 1 of 12 different roles on it, but what I am going to do here is tell you about the roles used for a standard 3 player starter game.

In this you will create a deck of 2 Werewolves, 1 Seer, 1 Robber, 1 Troublemaker and 1 Villager, you then hand a card out to each player, who looks at it, and then places it face down on the table. The remaining three cards are placed in the centre of the table.

Players then close their eyes, and an announcer reads out what happens, but you won’t need an extra player for that, as Bézier Games have developed an app which does it all for you.

The Werewolves will then wake up and look for each other, they then close their eyes and the Seer wakes up and can either look at a players card, or two of the centre cards, they then close their eyes.

The Robber then wakes up and can then exchange their role with another players role and view the card, they then close their eyes. At this point the Troublemaker wakes up, and then exchanges cards between two players.

Then everyone wakes up and you try and figure out between you, who are the Werewolves and therefore who should die.

There are other roles, for example the Drunk who wakes up and swaps their card for one of the centre cards, but doesn’t look at their new role.

You have five minutes to debate between yourselves who are the Werewolves and who must die, after which you all point at the player you wish to kill after a countdown.

Components

In the box you get 16 cards for the various roles, plus 16 chits for each role along with a rule book.

The cards and chits are punchboard as opposed to simple game cards, and so are very durable, we have had our copy since not long after publication five years ago, and it’s seen a lot of play, sure now some of the cards are showing a little wear and tear, but they still hold up pretty well.

The App obviously isn’t in the box, but I can’t mention components without talking about it, it’s great and means that your group doesn’t need an extra person to be the announcer which means everyone can play, and that is brilliant. You load it up, select what roles you are using and set it away, simple but brilliant.

And all of this fits in a super small box so it’s highly portable.

Look

The art is really fun, it’s not as serious as other Werewolf games and is in a cartoon style by Gus Batt, great artwork and suits the more simplistic, fun version of Werewolf this is.

What’s Good

I love this game, it’s a real favourite of mine, I love a good hidden identity game and this really ticks a lot of boxes for me.

It really gets your heart beating and the way you have to navigate the social dynamics of whatever group you are with adds a new twist to every game.

It’s wonderful to see a group think they have secured victory, only to have it snatched away from them by a sneaky werewolf who convinced them that they were an innocent villager.

What’s Bad

Werewolf had a lot of different roles for it, if you put a gun to my head and made me say something bad about this game, it would be that in order to get a bigger Werewolf experience, you need to add expansions, I mean I personally think Daybreak is an essential.

Final Score

I love this game, it’s one I can pull out again and again and again.

I love to play a full game of Werewolf, but this comes pretty close to that.

I give this game a solid 7.5 out of 10


I will not lie I have looked at other reviews to get an idea of how to write this, I am no pro, but there is a possibility that I may have been influenced by reading them and some stuff may have filtered through to this review.

If you do spot anything that could be seen as heavily influenced by what someone else has said, let me know and I will be sure to credit and link them.

Game Details
NameOne Night Ultimate Werewolf (2014)
Accessibility ReportMeeple Like Us
ComplexityLight [1.39]
BGG Rank [User Rating]404 [7.14]
Player Count (recommended)3-10 (4-10)
Designer(s)Ted Alspach and Akihisa Okui
Artists(s)Gus Batts
Publisher(s)Bézier Games, Lacerta, Playfun Games, Popcorn Games, Ravensburger, Reflexshop, Siam Board Games, UBO CnC, Viravi Edicions and White Goblin Games
Mechanism(s)Hidden Roles, Role Playing, Roles with Asymmetric Information, Traitor Game, Variable Player Powers and Voting

Catch The Moon Review

So I think I am going to try and write a review for every game in my collection, so what better way to start than with a game that isn’t actually in my collection!!!

The copy we played with actually belongs to Megan’s mum, we played it at the UK Games Expo earlier this year and upon describing it to her, Jane insisted we bring her back a copy, which we duly did.

The Jist

Catch the Moon is a dexterity game by Fabien Riffaud and Juan Rodriguez in which you start with a nice plastic base, into which two sets of straight ladders are inserted. You will be using these as a basis to stack other Dalí inspired ladders

You then roll a custom D6 which will produce one of three results, either you need to have your ladder touching two and only two other ladders, or one and only other ladder, and the third result is that your ladder be the highest in the structure.

Simply enough, but if you fail then you revive a teardrop token, any ladders which fall, you remove from the game, and the player that caused them to fall gets a teardrop.

The game ends when the last teardrop is taken or you run out of ladders. If the last teardrop was taken, the player that got it, is immediately eliminated, and the winner is the player with the fewest teardrops remaining.

This is a bit hash, I have had no teardrops, then gotten the last one and been eliminated, allowing Lindsay with two teardrops to win. But when checking around for other reviews, particularly Tom Vasel review from the Dice Tower, I have to agree, it’s only a short game, so it’s not like you put hours into something only to lose to a silly rule.

Components

The plastic base is great sturdy and just what you want, the dice is lovely and warm feeling, but the ladders do feel a bit flimsy.

But I would counter that same thought, because whilst not being the most solid material, they need to be light so they can stack easily, so I would say they are right for the game.

Look

There really isn’t much in the way of artwork, the cover of the box is beautifully illustrated by Emmanuel Malin, but other than that and the instructions, there isn’t a lot to really talk about.

What’s Good

To be honest, I love this game, it’s simple and what you get at the end is a unique piece, almost like a work of art.

What’s Bad

The elimination of the last player to take a teardrop isn’t great, but honestly, that’s kinda clutching at straws to look for a fault.

Final Score

I feel confident in giving this game a solid 7 out of 10, I want to give this an 8, but it still leaves me wanting something with more meat, but then I do prefer more in depth games.

That said, this will not be a bad addition to anyone’s game collection, and it’s going on my buy list!

Game Details
NameCatch the Moon (2017)
ComplexityLight [1.00]
BGG Rank [User Rating]2490 [6.76]
Player Count (recommended)2-6 (2-4)
Designer(s)Fabien Riffaud and Juan Rodriguez
Artists(s)Emmanuel Malin
Publisher(s)Bombyx, Asmodee, Asterion Press and Hobby Japan
Mechanism(s)Dice Rolling and Stacking and Balancing

Thoughts on The Lion King

I saw the Lion King on Monday and I thought I would share a few thoughts about it, a little bit of a review.

Right I am gonna start out with saying that I have read other reviews since I saw the film, so some of the ways of putting into words what I am feeling are highly influenced by those, I am trying to be as original as possible, but there is a good chance I will word it similar to those.

First off the bad stuff, I like to finish these things on a high, especially as The Lion King is one of my favourite Disney films.

The length, it’s just a touch too long, the original source material, is rather barebones, there’s not a lot to it, but in the original, that works, because it’s very compact and well timed. But in this the thinness of the material is laid bare because it’s been stretched out a bit too much.

Beyoncé’s singing style, I will be honest, just doesn’t suit the film, she is an incredibly talented singer, but her warbley style just doesn’t fit anything else and it stands out badly. Donald Glover has adjusted his singing style to be closer to the original and you can tell, but Beyoncé just sings like Beyoncé.

I am not keen on some of the changes to the story they made, Be Prepared is one of my all time favourite Disney songs, and they utterly butchered it, that really made me upset.

And the loss of the line “they call me Mr Pig” is a miss, but I get why they took that out, my parents would have got that reference, but I guess fewer people in my generation would, which is a shame as In The Heat Of The Night is a classic. But replacing it with an anti-bullying message is pretty good.

Also the hyenas are poorly served, they have had a lot of their lines cut and don’t stand out at all, which is a shame because they have some great actors in the roles, just criminally underused.

Also James Earl Jones, well his voice just doesn’t have the same power as it did in the original, it’s feels more fragile, and I guess given his age this is inevitable, but given his performance in Rogue One just a few years ago, the decline in power is worrying.

Ok so what’s good then, well the actual CGI and animation is incredible, it’s so realistic you could be forgiven for thinking that these lions are actually talking, it’s simply mind blowing.

Some changes to the story make a lot of sense, like the way Scar leads Simba to the gorge, the explanation of his taking him there is a lot better.

The casting is amazing, not one choice is bad and they all make the roles their own rather than trying to imitate the original actors, Donald Glover stands out as per usual and Seth Rogan and Billy Eichner are amazing together, I would love to see them team up in more stuff.

The music itself is great other than Be Prepared and really gets the nostalgia pumping.

Overall, I am gonna give the film 6 out of 10, as I said I love the original, but this feels almost soulless and doesn’t stand on its own feet.

It just feels like it was done for the sake of it, rather than for any real passion, which is a shame because the amazing cast deserved better.

I came out of the cinema, and I didn’t feel the same joy as I felt with the original, it doesn’t spoil the original for me, but it’s a film of wasted potential.

Anyway, I saw it with Megan, Lindsay and Paul at the Odeon Gallery in the Metrocentre, which is always a treat for the nachos, popcorn and drinks which are unlimited and the very nice seat, and thanks to both me and Paul having CEA cards it only cost us £8.88 each!

Kill Team

img_8384After a summer filled with releases for Age of Signar it’s nice to get back to 40k, and following Death Masque we get the return of the popular Kill Team game.

My first forays in the 40k universe were with games of Necromunda, I had a force of Enforcers lead by the corrupt Sargent Hill who liked to go into combat with a shield and power maul. The thing I liked about the game was that it was easy to start and quick to get on the table fully painted (though in my case quite poorly) and I enjoyed some awesome games with my Enforcers, small games in which every figure counted.
Kill Team is kind of like that in that you get a small squad of 200pts, which allows you to buy, 0-2 Troops, 0-1 Elites, 0-1 Fast Attack. There are a few more selection rules, namely that you need at least four infantry models, nothing with more than 3 wounds or hull points, no vehicles with a combined AV of 33, no flyers and no 2+ saves.
img_8385With a force selected using this rules, you then can play as a small band of troops doing quite cool cinematic missions lead by your heroic leader. This is a fast easy way to try 40k and may be a cool way to try out a new faction without investing a huge ton of money on a whole army only to find out you dislike it.
The rules have been released on Black Library, fully updated for 7th edition for the low price of £6.99 as an ePub, or if you bought the 6th edition version, it’s a free update. For those on iOS there is also an enhanced version for £7.99.
img_8387The box set I am reviewing comes with these rules in a handy booklet, and you get a an excellent two player set which also includes a full copy of the 40k rules with a Raven Guard cover, along with a set of Space Marines Tactical Squad and a set of Tau Fire Warriors, and you get all of that for £40. And that is excellent value, its about the price of a decent board game these days and is perfect for starting out with 40k and you don’t fancy the Dark Angels or Chaos Space Marines offered in the Dark Vengeance box. The only things you don’t get are dice or templates, but in fairness these are easily acquired elsewhere.
So getting back to the game, when you build your army there is one thing you should bear in mind, and that is that when you add dudes to your team, although they may act as individuals in the game, you still buy them as a unit, so if you only want say 4 Space Marines, you still pay the price for 5 of them, so mixing and matching units can get quite hard.
img_8388The model with the highest leadership becomes your team leader and gets what is in effect a mini Warlord trait, which is chosen exactly the same way, by rolling a D6. You can then nominate three non-vehicle models to be specialists, and you can pick from one of five categories, Combat (melee orientated), Weapon (shooting orientated), Dirty Fighter (dirty tricks), Indomitable (making the model a bit special), or Guerrilla (movement orientated). When you pick your specialist you then get to given them a special rule from the category, for example in the Raven Guard kill team data sheet included in the rule book, a model armed with a Missile Launcher, is an Indomitable Specialist and gets the Relentless Special Rule, meaning he can fire that Missile Launcher on the move. Now you only get one of each speciality so no giving yourself multiple versions of the same specialist.
The book also contains six special Kill Team missions which are played on a 4’x4′ board. The missions do have slightly different rules to standard games, for example, transports can carry multiple units, because each model is a unit all of its own. And some codexs get a tweak too, for example, Chaos Daemons don’t use the Warp Storm or Daemonic Instability rules, but they do get fearless instead.
img_8389There is a nice mix of mission in there, objective missions, assassination missions, get into your opponents deployment zone, but they are all quite fun and short in length, so you can easily play a couple of games in a single session.
The book then looks at what the next steps in Kill Team could be, for example it suggests tournaments, linked games, and multiplayer games. So you can see Kill Team offers plenty of scope beyond whats in the box.
Finally the book contains Data Sheets fro two pre-built Kill Teams built from the kits in the box, one a Raven Guard squad, and the other, a team of Tau Fire Warriors complete with Drones. This is a cool template to use, but does somewhat take away from the fun of building your own Kill Team, but for people new to 40k, they are perfect.
So whats my final opinion on Kill Team, well its good, its very good, its an excellent kitchen table/beer and pretzels wargame, its dirty and quick to play. But, and its a big but, like with all Games Workshop wargames, it all depends on the players, in the hands of most of the players I know, it will be fine and fun, but in the hands of the WAAC players, it will be broken very easily,  for example, taking an Eldar Hornet, which is perfectly acceptable for use in Kill Team.#
Its a great game, just be wary of who you play with!

8/10

Army Painter Wargaming Set Unboxing

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