Tag: Descent

The Raiders of Bloodwood

I have been provided with an advance copy of the new Descent: Journeys in the Dark book The Raiders of Bloodwood by Davide Mana, published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

I am going to try my best to not let these things cloud my judgement in this review, but I accept that subconsciously it might.

What’s is Descent: Journeys in the Dark

Simply put Descent: Journeys in the Dark is good old fashioned dungeon crawler whose linage goes all the way back to Heroquest.

Based very much on the Doom board game published by Fantasy Flight Games, you can see influences from across the gaming hobby, with bits from Space Hulk and Lord of the Rings being identifiable.

It’s set in the world of Terrinoth, a setting shared with Runewars, Runeage and a few other games and RPGs published by Fantasty Flight Games.

It’s a high fantasy universe and you will recognise many of the tropes and races seen in other similar fantasy style settings. It’s not particularly unique, but it is fairly well developed and interesting.

Descent is the dungeon crawler game in that universe, with one player being the evil overlord of the dungeon and the others taking in the roles of the hero’s.

For a dungeon crawler, let’s be honest it’s one of the best out there, and the only reason it’s not in my collection is that Lindsay and Megan aren’t as enthusiastic about high fantasy as I am!

The Story

In this epic tale, the Uthuk Y’llan are sweeping across the realms of Terrinoth, killing, burning and destroying all in their path.

This demonic powered horde of killers is lead by a murderous Beastmaster, who has a plan, a plan to take the forest of Bloodwood and control the mysterious source of power at its heart, so that he can destroy Terrinoth and bring all the world under his control.

But fleeing the destruction of their home city, a pair of humans, an orc and a catfolk, band together, and with the aid of an elven hunter, are thrust into an adventure to save the Bloodwood and by extension the world.

Traveling from the world they know, into the realms of the elves, this misfit band, will see wonders and horrors, and have to dig deep into themselves and fight the monsters that are the Uthuk Y’llan.

Conculsuion

This is a classic, adventure story, the kind of adventure you no doubt have played around a table with D20s with bottles of Pepsi and bowls of Wotsits as a nipper!

And that is why this story is so good, because it just hits that sweet spot of nostalgia and with fantastic writing, it really brings to life the words on the page. I really did feel pulled into the story and found myself putting off sleep to just read another chapter!

The characters, get quite a bit of padding out, with perhaps not the deepest of backstories, but enough so that you get a real feel for them.

Whilst the synopsis talks about them having to overcome their differences, I found that they seemed to become friends rather quickly, helping each other and being comrades to people they met when thrown in the mud together.

They only briefly feel safe, and the story moves along at a brisk pace, just like your RPG sessions.

The characters are all really interesting, but I did finds myself enjoying the elderly teacher Emery most, his almost childlike wonder, as for the first time in his life he finds himself travelling in the wild and seeing things he had only read about in books was really cool.

I really hope we get to meet these characters again.

This is a wonderful book and I am gonna give it 4.5 stars out of 5.

I do worry that some people will see my reviews for Aconyte as overly positive, but to be honest, apart from one stinker, all their books have been amazing!


The Raiders of Bloodwood is out now as a paperback, ebook and audiobook!

Zachareth

I have been provided with an advance copy of the new Descent: Journeys in the Dark book Zachareth by Robbie MacNiven, published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

Secondly I am a friend of Robbie’s on Facebook, and whilst we aren’t best buds, we do interact with each other on occasion and I consider him a class person.

I am going to try my best to not let these things cloud my judgement in this review, but I accept that subconsciously it might.

What’s is Descent: Journeys in the Dark

Simply put Descent: Journeys in the Dark is good old fashioned dungeon crawler whose linage goes all the way back to Heroquest.

Based very much on the Doom board game published by Fantasy Flight Games, you can see influences from across the gaming hobby, with bits from Space Hulk and Lord of the Rings being identifiable.

It’s set in the world of Terrinoth, a setting shared with Runewars, Runeage and a few other games and RPGs published by Fantasty Flight Games.

It’s a high fantasy universe and you will recognise many of the tropes and races seen in other similar fantasy style settings. It’s not particularly unique, but it is fairly well developed and interesting.

Descent is the dungeon crawler game in that universe, with one player being the evil overlord of the dungeon and the others taking in the tiles of the hero’s.

For a dungeon crawler, let’s be honest it’s one of the best out there, and the only reason it’s not in my collection is that Lindsay and Megan aren’t as enthusiastic about high fantasy as I am!

The Story

This is the story of the genesis of one of the settings villains, and in this book, you see him grow from an angry child living in Castle Talon seeing his father live under the influence of a sorceress, as he grows into a teenager, who chooses to study rune magic in an attempt to gather the power he needs to defend his barony from the undead, and finally into a young man who seizes his inheritance and leads a charge against the forces of an ancient necromancer.

Conclusion

Look this book bills itself as the origin story of the game’s most notorious villains, but as someone who has never played the game, I have little background knowledge of the character, but this doesn’t feel like he is a villain, he seems more heroic, if angsty.

This book, ends up with him seeming to be a flawed hero, who has made questionable choices, but not an outright villain.

It would be nice to see a sequel, because the book leaves me wondering when he actually turns to evil.

The story is really well written, one of Robbie’s best works thus far, and at no point, does the story get dull, there is always something interesting happening.

I have to give this story a solid 4 out of 5 stars.

But come on Robbie, when’s the second part!


Zachareth is out now as an eBook, paperback and audiobook

The Gates of Thelgrim

I have been provided with an advance copy of the new Descent: Journeys in the Dark book The Doom of Fallowhearth by Robbie MacNiven, published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

Secondly I am a friend of Robbie’s on Facebook, and whilst we aren’t best buds, we do interact with each other on occasion and I consider him a class person.

I am going to try my best to not let these things cloud my judgement in this review, but I accept that subconsciously it might.

What’s is Descent: Journeys in the Dark

Simply put Descent: Journeys in the Dark is good old fashioned dungeon crawler whose linage goes all the way back to Heroquest.

Based very much on the Doom board game published by Fantasy Flight Games, you can see influences from across the gaming hobby, with bits from Space Hulk and Lord of the Rings being identifiable.

It’s set in the world of Terrinoth, a setting shared with Runewars, Runeage and a few other games and RPGs published by Fantasty Flight Games.

It’s a high fantasy universe and you will recognise many of the tropes and races seen in other similar fantasy style settings. It’s not particularly unique, but it is fairly well developed and interesting.

Descent is the dungeon crawler game in that universe, with one player being the evil overlord of the dungeon and the others taking in the tiles of the hero’s.

For a dungeon crawler, let’s be honest it’s one of the best out there, and the only reason it’s not in my collection is that Lindsay and Megan aren’t as enthusiastic about high fantasy as I am!

The Story

Like Robbie’s previous Descent novel, this is comfortable and familiar feeling whilst at the same time being interesting and exciting, which is a hard trick to pull off.

The great Dunwarr city of Thelgrim has closed its gates to all, something which is unusual and has stranded refugees fleeing the wars overtaking Terrinoth.

A mysterious patron hires three adventurers to travel to great city under the mountain and figure out what is going on. Raythen a thief and a drunkard son of the city is reluctant to go back, and the Runewitch Astarra and her polar opposite the Deep Elf called Shiver can barely stand to be in the same room as each other, but the rewards on offer to each of them, convinces them to put aside their concerns and figure out what the crack!

But there is more to this quest than they first realise, not only do they have to deal with each other but they find themselves dragged into the politics of the city and its various factions, but must also confront a growing threat beneath the city itself.

The Story

This book is very good and is an extremely engaging read, I read this and it felt like being in the middle of a Heroquest game or an RPG adventure.

The character development was something that stood out for me, the protagonists weren’t simple archetypes but were fully fleshed out personalities with plenty of backstory that’s revealed as the plot advances.

The relationship between Shiver and Astarra was a particular joy, this oil and water pair start off having an extremely antagonistic relationship, but this gradually thaws throughout the book and in the end they form a very strong bond that is extremely satisfying to see.

There are some fantasy clichés in the story, but these are less of a crutch and rather feel like they are there to make sure the story is assessable to as wide an audience as possible.

The dialogue is snappy, the banter is genuinely quite funny and absolutely what you would hear at most RPG tables, the world building is excellent and the descriptive writing is first rate, in fact the last part is so good, that in a section with a bit of body horror, I genuinely found myself feeling a bit sick.

I would very strongly recommend this book to any fantasy fan because it hits all the right notes, and is a great standalone book with little dependency on any previous knowledge of the franchise.

4.5 out of 5 stars.


You can buy the eBook now and the paperback gets a release on the 17th February.


The Shield of Daqan

I have been provided with an advance copy of the new Descent: Journeys in the Dark book The Shield of Daqan written by David Guymer and published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

Secondly I am a friend of Davidon Facebook, and whilst we aren’t best buds, we do interact with each other on occasion and I consider him a class person.

I am going to try my best to not let these things cloud my judgement in this review, but I accept that subconsciously it might.

What’s is Descent: Journeys in the Dark

Simply put Descent: Journeys in the Dark is good old fashioned dungeon crawler whose linage goes all the way back to Heroquest.

Based very much on the Doom board game published by Fantasy Flight Games, you can see influences from across the gaming hobby, with bits from Space Hulk and Lord of the Rings being identifiable.

It’s set in the world of Terrinoth, a setting shared with Runewars, Runeage and a few other games and RPGs published by Fantasty Flight Games.

It’s a high fantasy universe and you will recognise many of the tropes and races seen in other similar fantasy style settings. It’s not particularly unique, but it is fairly well developed and interesting.

Descent is the dungeon crawler game in that universe, with one player being the evil overlord of the dungeon and the others taking in the tiles of the hero’s.

For a dungeon crawler, let’s be honest it’s one of the best out there, and the only reason it’s not in my collection is that Lindsay and Megan aren’t as enthusiastic about high fantasy as I am!

The Story

This book is honestly a real page turner, I devoured it in two sittings, it really is that good.

Told from multiple points of view like the Song of Ice and Fire books, this really is a engrossing and wonderful book to read, my favourite of Aconytes books thus far.

The book tells the story of the invasion of the Barony of Kell, once the last bastion against the evil from beyond the veil, and now is a shadow of its former self, assailed by bandits and famine. The noble Baron is a leader who cares for his people and he has found himself caught between the trap of feeding his people or defending them, without the manpower to do both. The Barony now faces an invasion of the barbarous Uthuk, led by vile Ne’Krul whose purpose is to bring her demonic masters into reality.

We have the legendary Trenloe the Strong and his Companions of Trenloe, a group of mercenaries, dedicated to protecting the people of the realm, and we are introduced to them as they escort refugees to safety. And the other hero, the holy warrior Andira Runehand, and her band of pious pilgrims, come to confront demons and stop them from entering the mortal plane.

These two heroes find themselves becoming the last hope of Kell, and through separate journeys play a part in an epic and desperate battle to save the world.

Conclusion

Its fun, its exciting, its literally dripping with personality, and what’s more, you need absolutely zero knowledge of the setting. This is a perfect franchise genre novel in my opinion.

Its absolutely character driven and not one scene in the book feels forced, everything feels like its there to drive the characters more, to give more insight to them. The first sitting, I literally devoured 65% of the book because I simply couldn’t put it down, and I only stopped because I actually feel asleep at 4am!

I cannot highly recommend this book enough, the only slight negative, is that this very much feels like the start of an epic series, and I am now desperate for the next book, so David, get writing post haste!

You can buy the eBook now and the paperback gets a release on the 15th April


Doom of Fallowhearth

I have been provided with an advance copy of the new Descent: Journeys in the Dark book The Doom of Fallowhearth by Robbie MacNiven, published by Aconyte Books, so here is the honest review I promised in exchange for the book.

So here is an important disclaimer which is always important to put out there first. I have a casual work contact with Asmodee to demonstrate board games for them in stores and at conventions. Asmodee being the parent company of Aconyte the publisher.

Secondly I am a friend of Robbie’s on Facebook, and whilst we aren’t best buds, we do interact with each other on occasion and I consider him a class person.

I am going to try my best to not let these things cloud my judgement in this review, but I accept that subconsciously it might.

What’s is Descent: Journeys in the Dark

Simply put Descent: Journeys in the Dark is good old fashioned dungeon crawler whose linage goes all the way back to Heroquest.

Based very much on the Doom board game published by Fantasy Flight Games, you can see influences from across the gaming hobby, with bits from Space Hulk and Lord of the Rings being identifiable.

It’s set in the world of Terrinoth, a setting shared with Runewars, Runeage and a few other games and RPGs published by Fantasty Flight Games.

It’s a high fantasy universe and you will recognise many of the tropes and races seen in other similar fantasy style settings. It’s not particularly unique, but it is fairly well developed and interesting.

Descent is the dungeon crawler game in that universe, with one player being the evil overlord of the dungeon and the others taking in the tiles of the hero’s.

For a dungeon crawler, let’s be honest it’s one of the best out there, and the only reason it’s not in my collection is that Lindsay and Megan aren’t as enthusiastic about high fantasy as I am!

The Story

I am gonna be upfront about this, the book is at the same time, familiar and comfortable whilst still being new and innovative. It’s contradictory but it works.

The basic plot is that a band of adventurers are reunited to try and find Lady Katheryn the daughter of the rulers of one of Terrinoths baronies. She had been sent to the northern frontier town of Fallowhearth to learn how to rule, and prepare her to take up her mother’s position.

The adventurers are three of the Borderlands Four, characters who fit common tropes, yet subvert them in very interesting ways. There is the human rogue, who just wants to go back home and sit down, the dwarven alchemist who is mainly interested in blowing stuff up and the orc pathfinder who is the levelheaded leader of the pack and probably the most sensible of them.

The tone of the story is gritty and dark, it’s a very modern take on the old sword and sorcery story from my youth. There is certainly a shared history between the characters, and some bitterness, weariness and regrets too, and whilst we don’t exactly get a full and complete backstory, we don’t need it because it feels so natural.

This story is a tale of revenge and love, and asks the question, how far would you go for someone you love, how deep would you go?

Conclusion

This is a surprisingly emotional story and parts of it literally had my heart crushed, and I was moved to tears as well.

This is generally a very by the numbers story and you pick it up and start it thinking it’s gonna be just a pulpy fantasy adventure. But it’s not, it’s deeply emotional and shows that a good writer and make a familiar and well trod genre, fresh and invigorating.

I’d also loved that we had some really good normalised LGBT representation in there, which felt very natural, very right and fitted so well with the story.

Solid 5 out of 5 stars.

The book is released out now in North America and available in the U.K. on the 26th November.


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